Nothing really new to show (still the same visualisations as the previous post, it’s just a test app) but right now, we have :
- Check if APIKey is valid
- Choose file to analyze
- Checks MD5 hash, if it already exists on the EchoNest servers, you can retrieve datas
- If MD5 don’t exist, uploads the MP3, wait for the analysis to complete, then tells you it’s ready
- Every EchoNest API track methods are done, may have to refine a bit the data that’s sent back to the caller object
- Everything is loaded asynchronously (is this even the right term ?), so app won’t hang up during track upload or segments download
- We also have track and artist search by string
# TODO
- EchoNest API artist methods, hottness, and stuff
- Maybe find a better way to notify caller object (right now I’m using NSNotification, works, but could be better)
Anybody wants to try ? Tell me and I’ll send you sources. The stuff is still not ready for a full release but you can still do some nice stuff. I started putting all those datas in an NSOpenGLView, if you know what I mean ^^
Lately, I’ve been working a lot with Augmented Reality using the ARToolKit SDK. It’s really a cool stuff.
So when I saw an email from ARToolWorks saying that it was possible to test a pre-release of the ARToolKit SDK for iPhone, well, I had to.
I did not do a lot besides what’s in the example XCode project bundled with the SDK, but maybe you’d like to see ^^
By the way, the skull model was made by Pierre Vanni.
For the past few days, I’ve been playing with ARToolKit and frankly, it’s great.
Maybe you already saw the work I done in linking my Arduino to 3D Studio Max. As soon as I got multi tracker AR working, I thought “damn, I have to try to build a tool to do some modelling the same way you model clay”.
I’m pretty bad at all that C++ stuff, so my code is just a patchwork of fragments taken from different sources, but it works for a prototype.
I’ve spent the morning playing with ARToolKit and the port for processingNyARToolKit and I was struggling with the lighting conditions. After going through all the hoops of calibrating my camera, etc…, I was wondering how you could use Augmented Reality in the dark. So I took my good old 8×8 matrix pseudo shield, wrote 2/3 additional lines of code to my do-everything sketch, and I had a nice little “marker” made of light.